Gaming for Social Inclusion and Civic Participation – a Holistic Approach for a Cultural Shift in Education and Policy (In Game)


Project no.: 612166-EPP-1-2019-1-ES-EPPKA3-IPI-SOC-IN
Project website:

Project description:

The General Objective is to develop and implement innovative game-based methods as an informal education practice toward the cultivation of civic values

Project funding:

The European Union programme Erasmus+

Project results:

Serious gaming ENGAME (i.e. gaming with an educational objective) can provide the opportunity to take a closer look at civic values, civil skills and competencies and make them (again) attractive and valuable to the younger generation: this project focuses on young adults between the ages of 18 and 35.

Period of project implementation: 2020-01-15 - 2023-05-14

Project coordinator: University of Salamanca

Project partners: Symplexis, Ekpaideutikos Omilos Anatolia, Romanian Literary Association, CSI center for social innovation (Ltd), Danmar Computers, Oxfam Italia Onlus, ZB&V BV

Daina Gudonienė

2020 - 2023

Department of Multimedia Engineering, Faculty of Informatics