This is a student project that recreates an interactive e-school resource in virtual reality. During this interaction, the user must correctly assemble the human skeleton. The program features two tools to help identify each bone: the Necronomicon and the Scanner. When a bone is placed on the virtual altar, the Necronomicon opens an informational page about that bone. The information provided should help determine where the selected bone belongs. The other tool, the Scanner, can show the user the name of the chosen bone.
The program is also SCORM-compliant. This means it can be integrated into any learning environment that supports SCORM packages, such as Moodle. Once integrated, learner results from the program can be directly applied to course assessments within the learning environment.
This program is one of several experimental applications designed to evaluate the effectiveness of learning by doing in virtual reality.